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2009年7月10日 星期五

食鬼遊戲的主意一個

原文在這裏,這篇只是翻譯它的意思;
通常食鬼遊戲都是用家一直被幾隻鬼追箸,用家要一路逃跑,一路盡快吃盡分佈於迷宮每一處的豆豆,而其中有四粒是分佈在四角落的,它們的特殊用途是改變用家和鬼的角色,在有限時間內改寫遊戲規則,以前用家必須逃避鬼,規則是當他們相遇代表用家玩完,而現在則是相反﹐鬼必須逃避用家,要是鬼踫到了用家則鬼必須重新由迷宮中央再開始。
我的想法為了增加遊戲的刺激性,我們可以給用家自己改變遊戲進行的時序,加入健康程度來模擬現實,這些豆豆被分成二/三類,一類是增加用家的能量,當用家吃掉它們則可以愈走愈快,越過某臨界點時則改寫遊戲規則,現在鬼必須逃避用家,要是鬼踫到了用家則鬼必須重新由迷宮中央再開始;另一類是減低用家的能量,當用家吃掉它們則會愈走愈慢,越過某臨界點時,遊戲規則則會是用家必須逃避鬼才能生存。換句話說,即使是一模一樣的迷宮,但遊戲規則會因用家的策略和處境而變,一局當中其實是暗藏了許多局。而可以改變的健康指數則代表了人生在世是沒有絕對的優勢式劣勢,一切視乎局勢轉變及玩家如何運籌為握!
(更古怪的主意可以是玩家的健康不能太好或者太差,前者會自爆而死,後者會因衰弱而亡!)

2008年8月8日 星期五

My maze idea today

This idea applies to Pac-Man or any game using maze. Usually there is a power-up in the four corners of the maze so it could turn the role of Pac-Man to Ghost-eater. i.e. Originally it would have to avoid running in ghost for survival, now ghost would have to avoid it for survival. The task of the game is to eat all balls in the maze by passing through all the possible pathway in the maze.

My idea is that, instead of placing neutral ball along the pathway in the maze, there are positive power-up and negative power-down along the these balls. And each time they are distributed randomly with half and half. The idea of power-up is that when the Pac-Man running across a +(Yang) balls, it would increase its strength, therefore move faster, and when the strength is above certain threshold, it would be able to eliminate any ghost it encounter. On the other end, every time it running across - (Ying) balls, the strength of itself would decrease therefore it would move slower, and when the strength is below certain threshold, any ghost could eliminate it.

This illustrate the idea of dynamically changing advantage(Nobody has an absolute upper hand or lower hand for a fix period of time). So neither ghost or Pac-Man has an absolute advantage or disadvantage against each other. The advantage and disadvantage would change by the movement of Pac-Man. The goal of the game is either it visited four corners of the maze, to eat all the balls or eaten all the Ghost. It is like a new kind of game mixing the idea of chess and computer game.

(One complexity we can add into the game is either the Pac-Man can endure so much power-up that it will explode or adding the power-up above the maximum threshold doesn’t affect the status of Pac-Man at all. )